Today’s agenda was adding the battlement portion, and the inner/outer walls. Just for clarification, here’s a better picture of the castle piece I’m working on now.
It’s that little connector piece suspended between the left (front of the castle) and the right (back of the castle.) As you can see from the sketch, the top doesn’t have the classic battlement jagged edge, but I added it anyway. Then there are two rooms the next level down, and the bottom story will be a walkway with those fun curve-y pillar wall units. Clear as mud? (Yes, I can understand myself. Quite clearly.)
So, after somewhere in the neighborhood of three hours, I have this.
Yes, three hours. First, I had to explain to Gregory what a cereal box was, and that “Cinnamon Chex” wasn’t as scary as it sounded. Then we got into a serious argument about the size of the battlements and the size of the windows.
I wanted to make the battlement to scale so it would be a good defense – tall enough to totally hide a person in the tallest bits, and pretty close to that in the shorter places. I also wanted to make the windows nice and wide so people of my sort could see inside easily.
Gregory didn’t like that all. He felt that if I were making one element siege-worthy, I should make the other just as battle ready, or I would be a ditzy chick of an artist. (He didn’t say that. I’m paraphrasing.) And he really didn’t like the idea of giants wandering around and peering in through his windows.
So. . . we finally compromised. I made the windows in the classic, narrow style (with wider insides so I can angle the window casings for optimal bow-and-arrow aiming in case of an attack), and I made the battlements a little smaller so they’d fit better with the size of the structure. We both were quite happy with the results.
And Gregory is really happy to have three out of four walls in his room. Even though they smell like cinnamon.
I’ll be sealing up in the window frames later on, as well as adding in some rain gutter drainage systems. And, of course, the lowest level walls.
Happily, the narrow windows still allow for a pretty good look inside, so it won’t be too traumatic in future when I have to attach the open ends of the unit to the other castle pieces.
See? Pretty good peek.
Gregory’s room is on the left hand side. (Toward the front of the castle.) The other side is a guard or store room – I’m not sure yet.
But it has a lovely slot for a big double door.
At the rate this is progressing, I’m going to have to seriously weigh whether I want to rough in the entire castle before I go back for detail work, or if I’ll cave and start playing sooner. Tough, tough decision.